Word Dial privacy.
Game by Springlab · Effective 4 November 2026
Word Dial is a word game: drag across a dial of letters to spell words and fill the answer list. You need no account to play. This page tells you what data the game uses, where it goes, and the choices you have.
Short version
- Your progress (levels, sparks, the words you found, daily results) and your settings stay on your phone. The game does not send them to us or to anyone.
- The game uses no microphone, camera, contacts or location.
- The game shows no ads and has no coins or energy.
- The game sends usage statistics and crash reports to Google Firebase, so we can fix and improve it. In the EEA, the UK and Switzerland it asks you first. Everywhere, you can turn it off in Settings (details below).
- The game checks whether your version is out of date when it starts or comes back to the front. This check always runs (details below).
- When you share a daily result, you choose the app it goes to. The card holds the date, one mark per word on the board, your time, your bonus count, your hint count and a link to our site. It never holds the words.
- We, Springlab, run no servers of our own.
Data the game uses on your phone
| Data | Why | Leaves the phone? |
|---|---|---|
| Your progress: the next level, levels done, sparks, your best sprint, the words you found with the day and level, daily results and streak | To continue where you left off, and to show the word book and the calendar | No (see Backup below) |
| Your settings: sound, vibration, share usage data | To remember your choices | No (see Backup below) |
Backup
Android may include the game's data in your own device backup, in your Google account. That is your backup, under Google's terms, and we cannot see it.
Permissions
| Permission | Why |
|---|---|
| Vibration | For the touch feedback. You can turn it off in Settings. |
| Internet | To send usage statistics and crash reports (you can turn these off), and for the update check. Playing never needs the internet. |
| Network state | To say "No connection" when you tap Update while offline. Firebase also uses it to send data at a good moment. |
| Wake lock | Firebase uses it to finish sending data. |
| Install referrer | Google Analytics uses it, while usage data is on, to learn which store link led to the install. |
Usage statistics and crash reports (Google Firebase)
To see which parts of the game people use and to fix crashes, the game uses Google Analytics for Firebase and Firebase Crashlytics. Google runs them for us, as our service provider. While usage data is on, they collect:
| Data | Details | Why |
|---|---|---|
| Game interactions | Screens you open (journey, play, daily, word book, settings), and these events: “level start” and “level done” (the level number and its letters, its kind: normal, sprint, chain, long shot or daily; whether it was solved; the time taken; how many bonus words and hints; whether you earned gold), “level quit” (the level number and kind, the time spent and hints used, when you leave a level before you finish it), “twist intro” (the level and the twist), “hint” (sparks left), “streak claim” (the streak day and the reward), “daily share” (time and bonus count), “progress reset” | To see which levels are too hard or too easy, and which features are used |
| Crash logs and diagnostics | Where the game crashed, game version, phone model, Android version | To fix crashes |
| App instance ID | A random ID for this install. It is not your advertising ID | To count players and sessions |
| Approximate location | Country or region, which Google works out from your IP address | To see where the game is played |
Never collected: the words you spell, your name, your email, the advertising ID, your precise location, or anything you type. The game turns off Google's advertising features in Analytics.
Your choice. In the EEA, the UK and Switzerland, the game asks you before it sends anything. Everywhere, you can turn it off in Settings → Share usage data. Then the game stops sending and deletes crash reports it has not sent yet. Google's use of this data is covered by Privacy and security in Firebase and the Google Privacy Policy.
Update check (Google Firebase Remote Config)
When the game starts or comes back to the front, at most once an hour, it asks Firebase Remote Config whether this version is out of date. If it is, the game asks you to update it. To answer, Firebase receives a random ID for this install (the Firebase installation ID), the game and its version, the Android version, the language and the country. It receives no usage statistics and nothing you do in the game. This check runs even when Share usage data is off, because without it we could not stop a version with a serious bug. Google's use of this data is covered by Privacy and security in Firebase.
What leaves your phone, and when
| What | When | To whom |
|---|---|---|
| Usage statistics and crash reports (listed above) | While Share usage data is on | Google Firebase |
| The update check (listed above) | On start and return, at most once an hour, always | Google Firebase |
| A daily share card (date, marks, time, bonus and hint counts, a link) | Only when you tap Share and pick an app | The app you pick |
Nothing else leaves your phone. Links you tap in Settings and Credits (this page, email, Google Play, a photographer's Unsplash page) open in the app for that link, under its own terms.
Children
The game is not made for children under 13 and we do not knowingly collect data from them.
Your choices
- Turn off Settings → Share usage data at any time.
- Reset all progress in Settings.
- Uninstall the game to delete everything it stored on your phone.
Changes
If this policy changes, we update this page and the date at the top.
Contact
Springlab · hello@springlab.app